Brush Tools

Designing a room graphically can be quite a time consuming ordeal. GMare tries to make this less of a burden with tools that make the job as easy and painless as possible. To accomplish this GMare uses brushes. A brush is a tile or group of tiles used to paint the room. To create a brush, first click the Tiles tab from the main screen, and make sure the background has been set. (Click here for more details.) Once a background has been loaded, click the desired tile from the image on the Background panel. To select a group of tiles, click and hold down the left mouse button, drag the mouse over multiple tiles, then release. Once the brush has been selected, you can use it to paint on the room editor.

There are two brush tools. The Tile Paint Tool (Shortcut: P), and the Bucket Fill Tool (Shortcut: F). The Tile Paint Tool paints the selected brush to the room editor by clicking the left mouse button. You can hold down the button and move the mouse to paint to the room continuously. To erase any tiles drawn, hold in the shift button and the left mouse button. Paint over any tiles you want erased. The Bucket Fill Tool fills an entire area up with the selected brush. Using the original tile of origin as the tiles to fill in.

Brush Menu

If you right click the Room Editor while editing tiles, you are presented with a menu of options that affect the selected brush. Most of these options are only available for binary export, and even then, are only supported by pro versions of Game Maker. GMare will warn you of this the first time you decide to use these options.

  • Flip Brush Horizontally - Flips the selected brush horizontally. Note: Used only for binary export. The scaling values will not be used when exported to a Game Maker project. (Shortcut: Right Arrow)
  • Flip Brush Vertically - Flips the selected brush vertically. Note: Used only for binary export. The scaling values will not be used when exported to a Game Maker project. (Shortcut: Down Arrow)
  • Change Blend Color - Opens a color picker screen. The brush will be color blended with your selection. Note: Used only for binary export. The blend color will not be used when exported to a Game Maker project.
  • Edit Brushes - When clicked this displays a list of saved brushes made with the selection tool. Details here.
  • Brush(es) - These are brushes that you saved previously with the selection tool. Click to use.

Last edited May 4, 2014 at 8:43 PM by Xfixium, version 1

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